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The word "AI" on a game listing means four different things
Liza Bhadana
Liza Bhadana
Liza Bhadana
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Oct 26
The word "AI" on a game listing means four different things
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gamedev
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ai
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indiedev
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webdev
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3 min read
Listing browser games on a Taiwanese web game hub: what the auto-check looks for
Dumb Game Lab
Dumb Game Lab
Dumb Game Lab
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Oct 26
Listing browser games on a Taiwanese web game hub: what the auto-check looks for
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showdev
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gamedev
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indiedev
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webdev
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2 min read
We stopped counting page views and started counting finished games
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Oct 26
We stopped counting page views and started counting finished games
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webdev
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javascript
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indiedev
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metrics
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3 min read
"Writing game quests: a stake up front, an afterglow at turn-in"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Writing game quests: a stake up front, an afterglow at turn-in"
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gamedesign
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writing
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indiedev
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devlog
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4 min read
"Procedural generation in games: where the scatter has to stop"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Procedural generation in games: where the scatter has to stop"
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gamedesign
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procgen
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indiedev
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devlog
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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Minute 42: notes from a game pacing design pass with a stopwatch"
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gamedesign
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playtesting
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indiedev
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devlog
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4 min read
"An idle game UX pass: every hint should carry its number"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"An idle game UX pass: every hint should carry its number"
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gamedesign
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ux
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indiedev
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devlog
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4 min read
"Game feel design: making an idle game notice the player's big moments"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Game feel design: making an idle game notice the player's big moments"
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gamedesign
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gamefeel
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indiedev
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devlog
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4 min read
Level design lessons from the first tile a player stands on
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
Level design lessons from the first tile a player stands on
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gamedesign
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leveldesign
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indiedev
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devlog
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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"A week of idle RPG balancing: percentage damage reduction had to go"
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gamedesign
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balancing
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indiedev
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devlog
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4 min read
Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules
Forrest Reed
Forrest Reed
Forrest Reed
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Oct 25
Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules
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gamedev
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gamejam
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ai
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indiedev
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6 min read
We let a random tapper decide how hard each level of our cat puzzle game is
Rahim Khan
Rahim Khan
Rahim Khan
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Oct 25
We let a random tapper decide how hard each level of our cat puzzle game is
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gamedev
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gamedesign
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csharp
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indiedev
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4 min read
Before you rewrite GDScript: prove the hitch is texture upload (Chrome Performance)
CGT Rocket X Racer
CGT Rocket X Racer
CGT Rocket X Racer
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Oct 25
Before you rewrite GDScript: prove the hitch is texture upload (Chrome Performance)
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godot
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gamedev
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webdev
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indiedev
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4 min read
Which referrers sent people to the App Store, and who was still using the app a week later (6 days of data)
ayumu kitabayashi
ayumu kitabayashi
ayumu kitabayashi
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Oct 25
Which referrers sent people to the App Store, and who was still using the app a week later (6 days of data)
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analytics
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chatgpt
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indiedev
#
ios
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4 min read
Why we stopped chasing app installs and doubled down on the browser
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Oct 25
Why we stopped chasing app installs and doubled down on the browser
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webdev
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javascript
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html
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indiedev
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3 min read
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