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Kinewright Wheels: one rover, eight senses

Kinewright Wheels: one rover, eight senses

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4 min read
How I built 17 browser games as a fully static Next.js site (no backend)

How I built 17 browser games as a fully static Next.js site (no backend)

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5 min read
How I turned my logo into 3D glass that breaks apart as you scroll

How I turned my logo into 3D glass that breaks apart as you scroll

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3 min read
Asset Assistant 0.6.6 — what I ran into while working on real assets

Asset Assistant 0.6.6 — what I ran into while working on real assets

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2 min read
A Major-style live broadcast overlay for CS2 with Game State Integration

A Major-style live broadcast overlay for CS2 with Game State Integration

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2 min read
Translating game text without breaking {placeholders}: how LocaGen works

Translating game text without breaking {placeholders}: how LocaGen works

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2 min read
Meta Quest 72 FPS: the mesh checklist that actually holds the frame budget

Meta Quest 72 FPS: the mesh checklist that actually holds the frame budget

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3 min read
Designing Game Characters Players Can Read and Care About

Designing Game Characters Players Can Read and Care About

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6 min read
CardKami: a stand generator that became a game because my friends would not let go of the cards

CardKami: a stand generator that became a game because my friends would not let go of the cards

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2 min read
The word "AI" on a game listing means four different things

The word "AI" on a game listing means four different things

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3 min read
Scoring English word rarity by frequency alone squashes advanced words into one tier: a test with 70 words from our production API

Scoring English word rarity by frequency alone squashes advanced words into one tier: a test with 70 words from our production API

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4 min read
A strategy game that keeps running while nobody is online

A strategy game that keeps running while nobody is online

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7 min read
Cartographers of North Korea (2019)

Cartographers of North Korea (2019)

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2 min read
L’IA au cœur du game‑dev : AmblyoPunch, le premier exemple concret

L’IA au cœur du game‑dev : AmblyoPunch, le premier exemple concret

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4 min read
L’AI first d’Epic : un miroir pour la rééducation visuelle en réalité virtuelle

L’AI first d’Epic : un miroir pour la rééducation visuelle en réalité virtuelle

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5 min read
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