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"Minute 42: notes from a game pacing design pass with a stopwatch"

"Minute 42: notes from a game pacing design pass with a stopwatch"

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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"

"Writing game quests: a stake up front, an afterglow at turn-in"

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4 min read
"Procedural generation in games: where the scatter has to stop"

"Procedural generation in games: where the scatter has to stop"

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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"

"A week of idle RPG balancing: percentage damage reduction had to go"

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4 min read
"An idle game UX pass: every hint should carry its number"

"An idle game UX pass: every hint should carry its number"

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4 min read
"Game feel design: making an idle game notice the player's big moments"

"Game feel design: making an idle game notice the player's big moments"

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4 min read
Level design lessons from the first tile a player stands on

Level design lessons from the first tile a player stands on

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4 min read
We let a random tapper decide how hard each level of our cat puzzle game is

We let a random tapper decide how hard each level of our cat puzzle game is

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4 min read
How to Add Leaderboards to Mobile Game (Fairly)

How to Add Leaderboards to Mobile Game (Fairly)

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5 min read
Designing offline progress and auto-battles for a messenger game

Designing offline progress and auto-battles for a messenger game

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2 min read
Our cat puzzle game wasn't fun until we added one rule

Our cat puzzle game wasn't fun until we added one rule

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2 min read
Endless Legend 2's city layer isn't too complex. It's too solved.

Endless Legend 2's city layer isn't too complex. It's too solved.

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1 min read
How Do You Turn a Non-AI Race Agent Into Gameplay?

How Do You Turn a Non-AI Race Agent Into Gameplay?

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6 min read
Hiding what a player cannot use yet, without hiding the quest

Hiding what a player cannot use yet, without hiding the quest

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4 min read
Designing an item that exists because players get lost

Designing an item that exists because players get lost

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4 min read
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