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Game Economy Simulator: Why You Should Simulate Before You Ship
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 29
Game Economy Simulator: Why You Should Simulate Before You Ship
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gamebalance
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7 min read
Game Prototyping: How to Find the Fun Before You Build the Wrong Thing
Sam Novak
Sam Novak
Sam Novak
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May 29
Game Prototyping: How to Find the Fun Before You Build the Wrong Thing
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gdscript
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2 min read
Game Economy Design for Free-to-Play Games: A Beginner’s Guide
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 18
Game Economy Design for Free-to-Play Games: A Beginner’s Guide
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8 min read
Designing a platformer where you don’t control jumping
Amphoteric Studio
Amphoteric Studio
Amphoteric Studio
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May 18
Designing a platformer where you don’t control jumping
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indie
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2d
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1 min read
Why Spreadsheets Are Not Enough for Game Economy Design
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 13
Why Spreadsheets Are Not Enough for Game Economy Design
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6 min read
Game Design Tool vs Game Engine: What Designers Actually Need
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 12
Game Design Tool vs Game Engine: What Designers Actually Need
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5 min read
What Is a Game Design Tool? A Practical Guide for Game Designers
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 12
What Is a Game Design Tool? A Practical Guide for Game Designers
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8 min read
Best Game Design Tools for Indie and Mobile Game Designers
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 12
Best Game Design Tools for Indie and Mobile Game Designers
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mobile
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6 min read
Best Game Economy Design Tools for Modern Game Teams
Hiroshi TK
Hiroshi TK
Hiroshi TK
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May 14
Best Game Economy Design Tools for Modern Game Teams
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6 min read
Should You Add a Battle Pass to Your Mobile Game in 2026?
Sam Novak
Sam Novak
Sam Novak
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May 27
Should You Add a Battle Pass to Your Mobile Game in 2026?
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1 min read
This is how Gacha Games get ya. Game Design Deconstruction and Simulation
Hiroshi TK
Hiroshi TK
Hiroshi TK
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Apr 21
This is how Gacha Games get ya. Game Design Deconstruction and Simulation
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5 min read
Adding a 17-stage promotion exam system to my hanafuda game in one session
MORINAGA
MORINAGA
MORINAGA
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May 4
Adding a 17-stage promotion exam system to my hanafuda game in one session
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6 min read
Modeling item sinks and sources in a node graph
Sam Novak
Sam Novak
Sam Novak
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May 12
Modeling item sinks and sources in a node graph
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5 min read
Your indie game didn't fail because of bad code. It failed because of bad design.
Hiroshi TK
Hiroshi TK
Hiroshi TK
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Apr 16
Your indie game didn't fail because of bad code. It failed because of bad design.
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4 min read
7 Game Design Tools
Hiroshi TK
Hiroshi TK
Hiroshi TK
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Apr 14
7 Game Design Tools
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4 min read
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