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"Procedural generation in games: where the scatter has to stop"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Procedural generation in games: where the scatter has to stop"
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gamedesign
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procgen
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indiedev
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devlog
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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Minute 42: notes from a game pacing design pass with a stopwatch"
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gamedesign
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playtesting
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indiedev
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devlog
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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Writing game quests: a stake up front, an afterglow at turn-in"
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gamedesign
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writing
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indiedev
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devlog
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4 min read
"An idle game UX pass: every hint should carry its number"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"An idle game UX pass: every hint should carry its number"
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gamedesign
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ux
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indiedev
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devlog
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4 min read
Level design lessons from the first tile a player stands on
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
Level design lessons from the first tile a player stands on
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gamedesign
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leveldesign
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indiedev
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devlog
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4 min read
"Game feel design: making an idle game notice the player's big moments"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Game feel design: making an idle game notice the player's big moments"
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gamedesign
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gamefeel
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indiedev
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devlog
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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"A week of idle RPG balancing: percentage damage reduction had to go"
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gamedesign
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balancing
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indiedev
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devlog
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4 min read
FrameTrellis v1.3.0: Safer Editing, Smarter Media Management
Sanskar
Sanskar
Sanskar
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Oct 25
FrameTrellis v1.3.0: Safer Editing, Smarter Media Management
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opensource
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cpp
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videoediting
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devlog
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 reactions
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3 min read
Hello DEV! I'm building indie games and the tools behind them
Roman
Roman
Roman
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Oct 24
Hello DEV! I'm building indie games and the tools behind them
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gamedev
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indiedev
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webdev
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devlog
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2 min read
The player believes the idle game interface, not the simulation
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
The player believes the idle game interface, not the simulation
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gamedev
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ux
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4 min read
Devlog #1: I built a backlog tracker because I kept forgetting what to play
Mejzun
Mejzun
Mejzun
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Oct 19
Devlog #1: I built a backlog tracker because I kept forgetting what to play
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showdev
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devlog
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webdev
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programming
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2 min read
Four rounds of review on my own work, and what each caught
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 18
Four rounds of review on my own work, and what each caught
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codequality
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gamedev
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indiedev
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devlog
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3 min read
Hiding what a player cannot use yet, without hiding the quest
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 17
Hiding what a player cannot use yet, without hiding the quest
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gamedesign
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ux
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indiedev
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devlog
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4 min read
Zenaria x40, day one: six client builds, server fixes and a native Mac client
Zenaria
Zenaria
Zenaria
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Oct 17
Zenaria x40, day one: six client builds, server fixes and a native Mac client
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gamedev
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macos
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mmorpg
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devlog
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2 min read
I spent 3 years building an anti-spoof system for FiveM servers. Here's why.
Elmani335
Elmani335
Elmani335
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Oct 16
I spent 3 years building an anti-spoof system for FiveM servers. Here's why.
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showdev
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security
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webdev
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3 min read
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