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"Procedural generation in games: where the scatter has to stop"

"Procedural generation in games: where the scatter has to stop"

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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"

"Minute 42: notes from a game pacing design pass with a stopwatch"

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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"

"Writing game quests: a stake up front, an afterglow at turn-in"

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4 min read
"An idle game UX pass: every hint should carry its number"

"An idle game UX pass: every hint should carry its number"

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4 min read
Level design lessons from the first tile a player stands on

Level design lessons from the first tile a player stands on

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4 min read
"Game feel design: making an idle game notice the player's big moments"

"Game feel design: making an idle game notice the player's big moments"

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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"

"A week of idle RPG balancing: percentage damage reduction had to go"

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4 min read
FrameTrellis v1.3.0: Safer Editing, Smarter Media Management

FrameTrellis v1.3.0: Safer Editing, Smarter Media Management

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3 min read
Hello DEV! I'm building indie games and the tools behind them

Hello DEV! I'm building indie games and the tools behind them

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2 min read
The player believes the idle game interface, not the simulation

The player believes the idle game interface, not the simulation

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4 min read
Devlog #1: I built a backlog tracker because I kept forgetting what to play

Devlog #1: I built a backlog tracker because I kept forgetting what to play

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2 min read
Four rounds of review on my own work, and what each caught

Four rounds of review on my own work, and what each caught

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3 min read
Hiding what a player cannot use yet, without hiding the quest

Hiding what a player cannot use yet, without hiding the quest

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4 min read
Zenaria x40, day one: six client builds, server fixes and a native Mac client

Zenaria x40, day one: six client builds, server fixes and a native Mac client

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2 min read
I spent 3 years building an anti-spoof system for FiveM servers. Here's why.

I spent 3 years building an anti-spoof system for FiveM servers. Here's why.

Comments
3 min read
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