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Grzegorz Otto

RN

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Reduced motion as a first-class game mechanic (React Native)

Reduced motion as a first-class game mechanic (React Native)

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10 min read
The Turborepo + Bun + Biome stack behind a 40-package monorepo

The Turborepo + Bun + Biome stack behind a 40-package monorepo

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11 min read
I built generator coroutines for my game engine, then didn't use them

I built generator coroutines for my game engine, then didn't use them

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6 min read
Archetype ECS in TypeScript: why I didn't use bitECS or miniplex

Archetype ECS in TypeScript: why I didn't use bitECS or miniplex

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8 min read
Zero-allocation TypeScript game loops: 60 fps on a mid-range Android phone

Zero-allocation TypeScript game loops: 60 fps on a mid-range Android phone

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11 min read
The React Native game engine gap in 2026 - RNGE, Skia, Phaser-in-WebView, expo-gl

The React Native game engine gap in 2026 - RNGE, Skia, Phaser-in-WebView, expo-gl

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9 min read
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